LAUNCHING SOON · 14-DAY FREE TRIAL

Build DayZ maps in hours,
not months.

Big G' ToolZ is a growing toolkit that takes the pain out of DayZ map making — roads that lay themselves, towns you plan with clicks, forests you paint in zones, and a one-button bake straight into the game.

See pricing ▶ Watch the demo

A real island. A box drawn round it. Fifty-two minutes later I'm driving a car on it in DayZ — the whole pipeline, sped up, with a real-time clock in the corner.

Be first through the door

Drop your email and I'll ping you the moment Big G' ToolZ launches — with the founders' price while it lasts.

See it in action

Two minutes, straight from the toolshed — Big Grampa walks the main tools.

What's in the box

Every tool works on the real thing — your Terrain Builder project, your shapefiles, your heightmap. No exports to learn, no formats to fight.

Town Planner — towns you plan with clicks

Plan whole towns visually on a 1 m-per-pixel satellite map. Every vanilla DayZ building comes with a real preview rendered from the game model, and drops in already facing the road, already at the right ground height — with loot spawn positions generated for every building you place. Fill whole streets in one pass, draw footpaths and fence lines, drop street signs named after your own roads — and a workflow bar always tells you what to do next. Piers and jetties come straight from OpenStreetMap too: every pier on your coast is laid in the kit you pick, sections chained out from the shore with the head piece at the sea end, seated at sea level whatever the seabed does.

Town Planner — building palette with 3D previews beside a satellite map
Street fill mode — spacing, jitter, setback and side controls above the building palette
Street fill — click the start and end of a stretch and both sides fill with houses, spaced, jittered and set back the way you dialled it.
Linework tab — footpath surface types, poles, power line, guard rail and fence tools
Linework — footpaths with real surface swatches, plus poles, power lines, guard rails and fences, all drawn as simple lines.
Props tab — street sign palette with name blades generated from the map's own road names
Signs & props — street-name blades generated from your map's own road names, next to wrecks, military, industrial and landmark props.

Road Manager — draw a line, get a finished road

Perfectly mated pieces, smooth corners, clean junctions, tidy end caps. Every road arrives already named and classed from OpenStreetMap — browse them by name, swap the surface — dirt, asphalt, gravel — with one click, and choose how the ground under it is shaped. The terrain is graded under every road for you. Bridges lay themselves: where OpenStreetMap says a road crosses on a bridge, the span gets vanilla bridge decks — metal, stone, concrete or timber to match the surface — and the road on either side meets them clean. No more hand-placing road segments in Terrain Builder.

Road Manager — searchable road list, satellite map, and surface type picker with texture previews

Forester — forests you paint, not plant

Draw a zone on the map — or tick Import areas and every wood and scrub your map's land cover knows about becomes a planting zone, no tracing. Pick a species mix — 60% spruce, 30% birch, 10% bush — set the density, and fill it with trees. Every species comes with a real preview, scatter respects slope, spacing and keeps off the roads, and zones stay editable: reshape them, re-dial the mix, re-scatter. Brush tools cover the small stuff.

Forester — species catalog with previews, fill density settings, and polygon zone tools over a satellite map

Waterways — creeks that run downhill

Every stream OpenStreetMap knows about on your map is in the list. Pick one, choose the width and the bed — moss, leaf or sand — and press Build: the channel is carved to fit, the bed and the water pieces seat themselves on it, and trees in the way are cleared. Or click a hilltop and trace a creek of your own. Dams flood the valley behind a wall. Water only ever runs downhill — the solver makes sure of it.

Waterways — a creek guide from OpenStreetMap over the satellite map, with width, bed and sink controls

Satmap — the photo, edited for the game

Road pieces vanish at distance; houses stand on a printed roof. Two ticks fix both: every building footprint is erased from the satellite photo and filled with the ground around it, and every road you laid is painted onto the photo at piece width, in the colour the photo itself says roads are. Draw an area for the rest — erase, blur, tint, or fill a blank patch of sea with real water — and restore the untouched photo any time. Drag the handle: the photo as exported, and after two ticks.

Satellite photo of Burnt Pine after Satmap — rooftops erased, roads painted at piece width
The same photo as exported — printed rooftops and faint roads
◀ ▶
before
after

Bake & Deploy — one button to in-game

Your roads, trees, creeks and houses go straight into the world file. No importing them into Terrain Builder first — the bake injects everything the tools placed, binarizes, verifies, packs, writes the test mission and server config, boots your map on a local server, deploys, and hands you a Start server / Join game button. Terrain Builder is for looking, not for typing.

Bake & Deploy — nine-step build pipeline with deploy targets and a local boot test

Setup — running in minutes, on your map

First run scans your PC for DayZ Tools and your work drive — green ticks show what's found, so you fix only what's marked. Type a map name into New Project — from a Big G' Terrain Tools export it finds the shapefiles, heightmap and satmap itself, names every road, and builds its catalogs from your own game data. Keep as many map projects as you like and hop between them with one click.

Setup — first-run environment check with green ticks for DayZ Tools, work drive, map configs, build tools and TB world export

🥾 Path Kit

Footpaths that hug the terrain with joints tighter than 1 cm. Draw the line, done.

⚡ Linework

Fences, stone walls and power lines laid along a drawn line — posts spaced, corners resolved, gates where you want them.

🌊 Tide

See where the sea stands on your terrain before you bake. Land the game would show as water lights up red; paint it dry, flood a lagoon, or lift every low patch in one click. Slide the tide up to see what a king tide takes.

🪧 Signs & Props

Street-name blades, road signs and props dropped with a click — auto-faced along the road, at the right height.

📄 Send to Terrain Builder

Want to see it in Buldozer first? One folder, every file in import order, each row saying which import and which setting.

📦 Relocator

Move a mod to a new folder or prefix without breaking a single path reference.

🔒 Obfuscator

Protect your finished PBOs before you release them.

…and the little things that add up

  • Street fill — line both sides of a street with houses in one pass
  • Building pads — the terrain levels itself under every house
  • Bridges and piers from the map data — decks on every OSM bridge span, jetties on every OSM pier
  • Tide check — low ground that would sit under the sea is shown, and fixed, before the bake
  • Roadside clearing — trees culled along roads and around lots automatically
  • Hover previews — big picture cards on every building and surface thumbnail
  • Previews from your files — thumbnails rendered from your own game data
  • Multi-map projects — keep several maps, switch with one click
  • Boot test — your map server-boots locally before every deploy
  • Start server / Join game — one box after every bake, with the server's live state
  • Plant-pack check — the bake proves your test server carries the same tree builds your map was seated with
  • Test mission written for you — server config, mission and a placeholder navmesh, so a brand-new map loads
  • Watch how — a tutorial video link on every page
  • Search everything — tools and every road on your map, from the home screen
FREE & OPEN SOURCE Big G' ToolZ

Big G' Terrain Tools

A QGIS plugin that pulls satellite imagery, elevation and OpenStreetMap roads, water, buildings and landuse for any patch of the real world and exports it ready for Terrain Builder — a surface mask from real land cover and tree heights, satmap joins evened out, the sea calmed, and a numbered walkthrough of the Terrain Builder dialog written beside every export.

Yours for nothing — not part of the subscription.

Get the plugin

And it keeps growing

One subscription, every tool — including the ones that don't exist yet.
Every new tool and every upgrade lands in your copy automatically. Subscribe once, grow with the kit.

Pricing

Simple: one price, every tool. Start with a 14-day free trial.

🏆 FOUNDERS' LAUNCH PRICE

Founders'

US$9.99/month
or US$59/year
  • Every tool, current and future
  • Price locked in while you stay subscribed — even when it goes up
  • License key works on up to 2 PCs
  • Works offline for up to 7 days between checks

Standard (after launch window)

US$14.99/month
or US$129/year (save 28% — over 3 months free)
  • Every tool, current and future
  • License key works on up to 2 PCs
  • Works offline for up to 7 days between checks

14-day free trial — use everything before you pay a cent.
Big G' ToolZ is in alpha: it has bugs, and the known ones are listed before you buy. You are buying it as it is today, so there are no change-of-mind refunds — the free trial is there so you can be sure first. Cancel anytime and you will not be charged again.
All prices in US dollars. Nothing here affects your rights under the Australian Consumer Law.

FAQ

The questions map makers actually ask.

What happens to my maps if I cancel?

Nothing. Everything you build — terrains, roads, shapefiles, layers — is standard DayZ project data saved on your PC. It's yours forever. Only the tools stop opening; your work is never held hostage.

Do I get the new tools too?

Yes. Every tool added to Big G' ToolZ while you're subscribed is included at no extra cost. That's the whole point of the subscription.

How many computers can I use it on?

Your license key works on up to 2 PCs (e.g. desktop + laptop). You can deactivate an old machine yourself anytime.

Do I need to be online?

Only occasionally. The tools check your license when they can and keep working offline for up to 7 days between checks.

What do I need to run it?

Windows 10/11 and the free DayZ Tools from Steam. If you can run Terrain Builder, you can run Big G' ToolZ.

Is there a refund policy?

No change-of-mind refunds. Big G' ToolZ is in alpha — it has bugs, and the known ones are listed before you buy. The 14-day free trial is there so you can be certain it fits your workflow before you pay anything, and you can cancel any time so you are never charged again. Nothing here affects your rights under the Australian Consumer Law.

Where do I get help?

The Big G' ToolZ Discord — a direct line to the developer and a community of map makers. The invite comes with your license.