Big G' ToolZ is a growing toolkit that takes the pain out of DayZ map making — roads that lay themselves, towns you plan with clicks, forests you paint in zones, and a one-button bake straight into the game.

Drop your email and I'll ping you the moment Big G' ToolZ launches — with the founders' price while it lasts.
Two minutes, straight from the toolshed — Big Grampa walks the main tools.
Every tool works on the real thing — your Terrain Builder project, your shapefiles, your heightmap. No exports to learn, no formats to fight.
Plan whole towns visually on a 1 m-per-pixel satellite map. Every vanilla DayZ building comes with a real preview rendered from the game model, and drops in already facing the road, already at the right ground height — with loot spawn positions generated for every building you place. Fill whole streets in one pass, draw footpaths and fence lines, drop street signs named after your own roads — and a workflow bar always tells you what to do next.

Perfectly mated pieces, smooth corners, clean junctions, tidy end caps. Browse every road on your map by name, swap the surface — dirt, asphalt, gravel — with one click, and choose how the ground under it is shaped. No more hand-placing road segments in Terrain Builder.

Draw a zone on the map, pick a species mix — 60% spruce, 30% birch, 10% bush — set the density, and fill it with trees. Every species comes with a real preview, scatter respects slope and spacing, and zones stay editable: reshape them, re-dial the mix, re-scatter. Brush tools cover the small stuff.

One click runs the whole build pipeline — export check, binarize, verify, pack, boot test, deploy — and puts your map in the game. No more guessing which of the twelve steps you forgot.

First run scans your PC for DayZ Tools and your work drive — green ticks show what's found, so you fix only what's marked. Point New Project at your shapefiles and heightmap and Big G' ToolZ writes the project files and builds its catalogs from your own game data. Keep as many map projects as you like and hop between them with one click.

Footpaths that hug the terrain with joints tighter than 1 cm. Draw the line, done.
Fences, stone walls and power lines laid along a drawn line — posts spaced, corners resolved, gates where you want them.
Street-name blades, road signs and props dropped with a click — auto-faced along the road, at the right height.
Move a mod to a new folder or prefix without breaking a single path reference.
Protect your finished PBOs before you release them.
Recover editable MLOD models — and their model.cfg — from binarized ODOL .p3d files.
One subscription, every tool — including the ones that don't exist yet.
Every new tool and every upgrade lands in your copy automatically.
Subscribe once, grow with the kit.
Simple: one price, every tool. Start with a 14-day free trial.
14-day free trial. 14-day refund, no questions asked. Cancel anytime.
All prices in US dollars.
The questions map makers actually ask.
Nothing. Everything you build — terrains, roads, shapefiles, layers — is standard DayZ project data saved on your PC. It's yours forever. Only the tools stop opening; your work is never held hostage.
Yes. Every tool added to Big G' ToolZ while you're subscribed is included at no extra cost. That's the whole point of the subscription.
Your license key works on up to 2 PCs (e.g. desktop + laptop). You can deactivate an old machine yourself anytime.
Only occasionally. The tools check your license when they can and keep working offline for up to 7 days between checks.
Windows 10/11 and the free DayZ Tools from Steam. If you can run Terrain Builder, you can run Big G' ToolZ.
Yes — 14 days, no questions asked. Between that and the free trial, there's plenty of time to make sure it fits your workflow.
The Big G' ToolZ Discord — a direct line to the developer and a community of map makers. The invite comes with your license.