Choose Animation Type
Select what kind of animated texture you want to create.
Configure Your Object
Set how your animated object will behave in-game. These values are written into your content mod's config.cpp file.
Extract Frames
Frames are extracted from your GIF or video at the target resolution, correctly named and ready to convert to PAA format.
Download Your Files
Everything you need is ready. Download each item below then follow the install guide in Step 5.
Complete Content Mod
Ready-to-use folder structure with config.cpp, mod.cpp, PNG frames, RVMAT materials, and PAA convert script — all in the correct folders.
IMPORTANT: RUN THE .BAT FILE AFTER EXTRACTING
After extracting the zip, open the data/frames/ folder and double-click the convert_to_paa bat file. This converts your PNG frames to DayZ's PAA format. Without this step, your textures won't work in-game. The script auto-detects DayZ Tools on your system.
Config Preview
config.cpp — click to expand/full view
Installation Guide
Follow these steps to create and install your custom content mod.
Your custom content mod will NOT work without the @AnimTex Core mod installed on your server. Download it from the Workshop and add it to your server's -mod parameter.
📥 Get @AnimTex Core
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1. Download the Content Mod zip
In Step 4, click "Download Content Mod Zip". This gives you a complete
@YourObjectNamefolder with config.cpp, mod.cpp, PNG frames, RVMAT material files, and the PAA convert script — all in the correct folder structure. -
2. Extract the zip
Extract the zip anywhere on your PC. You'll get a ready-made folder structure:
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3. Convert PNG frames to PAA
Open the
data/frames/folder and double-click theconvert_to_paabat file. It will auto-detect DayZ Tools ImageToPAA.exe via your Steam registry, convert all PNGs to PAA format, and clean up the PNG files. The RVMAT files will remain alongside the new PAA files.⚠️ If you skip this step, your textures will not display in-game. You must have DayZ Tools installed via Steam. -
4. Pack your mod with AddonBuilder
Open DayZ Tools > AddonBuilder. Set Source Directory to the inner
YourObjectNamefolder (the one containingconfig.cppanddata/). Pack it to create the.pbofile, then place the PBO into@YourObjectName/addons/. -
5. Upload to your server
Upload the entire
@YourObjectNamefolder (containingmod.cppandaddons/) to your server. Add to start parameters:-mod=@AnimTex;@YourObjectName -
6. Place object on your map
Use DayZ Editor or Community Online Tools to place
Land_YourObjectNameon your map. Save and restart server.
@AnimTex must be loaded on both server and client. Server owners subscribe once from Workshop — it never needs updating when you add new content mods.
→ Download @AnimTex Core from Workshop